Despite the growing popularity of blockchain, there is a “chronic lack of infrastructure”.

Despite the blockchain’s growing popularity, there is a “chronic lack of infrastructure” for developers to create games on Solana, at least according to Chris Chu, CEO of Mirror World.

In an interview with Cointelegraph, Zhu said that some DeFi features that have been taken for granted in other blockchains, such as cross-chain swaps and on/off scales for cryptocurrencies, are simply out of reach for Solana game developers. “For example, applications such as gaming have difficulty capturing value in the Solana shared layer which was not designed for a single application,” Zhu said. “Some apps may require custom features such as privacy, instant settlements and asset transfer rules, and compliance.” Which is not supported.

To combat this problem, a few days ago, game studio Solana Mirror World Labs raised $12 million in its first Series A funding round led by Bitkraft, Galaxy Interactive, Big Brain Holdings and others to develop more his line of games, Sonic, which he launched. in March.

So far, developers have been receptive to Sonic’s technical capabilities, Zhu says. “However, some of their comments related to obtaining primary token liquidity on the Solana mainnet,” he said. “That’s why we enable atomic interoperability. “By leveraging the HyperGrid framework (the clustered deployment suite that allows developers to deploy new game engines and virtual machines in the Solana environment), games can benefit from atomic interoperability, enabling fluidity of stay on the mainnet while processing the game logic on Sonic.”

Currently, Mirror World is targeting controlled bulk transaction settlement of 12,000,000 transactions per second on Sonic and HyperGrid, which would support a variety of real-time multiplayer gaming transactions such as purchasing inventory, abandoning quests, etc.

“To achieve this, we also needed to work directly with Solana’s auditors to prioritize and execute our transactions – and this is where our investor Galaxy Interactive plays an important role, as Solana’s largest auditor,” said Chu .

Cointelegraph: Looking ahead, what steps and new features does Mirror World plan to introduce to further support and expand the Solana Games ecosystem?

Chris Chu: As a layer 2 blockchain, we are actively developing all relevant components to build a healthy, sustainable and growing ecosystem. This includes not only game studios, but all infrastructure projects aimed at enabling and providing liquidity, such as NFT markets, DEXs, staking protocols, etc. Additionally, we are positioned to be the gaming hub of Solana, supporting our gaming studios at every level. fronts, including go-to-market support, regional marketing, partner collaborations, KOL engagements, and more, to maximize the growth of our ecosystem games.

Currently, Sonic remains the only SDK on Solana. Its closest competitor, Eclipse, is instead looking to build the Solana virtual machine (later v2) on Ethereum, not a native SDK for Solana on its own blockchain. “There is also Ronin (Web3 Games) and Redstone (FOCG), the main gaming chain on top of Ethereum, but we aim to bring together gaming assets and developers who want to build on the Solana virtual machine “Zhu commented.

Mirror World developers previously told Cointelegraph that while Solana has benefited from the memcoin boom and the growth of the dApp market, its gaming side has “not seen similar levels of success.” They believe the new Sonic protocol can help other developers deploy Solana Virtual Machine (SVM) chains to support their GameFi projects.

RELATED: Solana Falls to 45-Day Low – Will SOL Price Rebound to $130?

Leave a Reply

Your email address will not be published. Required fields are marked *